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A tangible interface that enables children to record,
modify and arrange sound samples in a playful way
 



// "add-on" sound attributes

Here are eight examples of sound attributes. The small items can be plugged into a sound object (mushroom) to modify the sound, e.g. to apply filters and effects. Listen to the selected sound attributes attached to the sound sample of a horse. Imagine a top view of the mushroom-like sound object with the icon of a horse on the top of it.


// Realplayer required
// get it

sound object "horse" // listen

"horse" with attribute "echo" and "multivoice"// listen

"horse" with attribute "fast" // listen
// the sound is played back fast

"horse" with attribute "slow" // listen
// the sound is played back slowly

"horse" with attribute "echo" // listen


"horse" with attribute "echo", "fast" and "backwards"// listen

"horse" with attribute "low" // listen
// here the sound pitch (hight and speed) is lowered

"horse" with attribute "high" // listen
// here the sound pitch (hight and speed) is increased

"horse" with attribute "backwards" // listen
// this attribute plays back the sample backwards

 

"horse" with attribute "multivoice" // listen
// the sound is played back on three tone levels
at the same time

 

"horse" with attribute "magic" // listen
// the "magic" filter adds a special resonance field to the sound

 

 

 

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