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A
tangible interface that enables children to record,
modify and arrange sound
samples in a playful way
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// "add-on" sound attributes
Here are eight examples of sound attributes. The small items can
be plugged into a sound object (mushroom) to modify the sound, e.g.
to apply filters and effects. Listen to the selected sound attributes
attached to the sound sample of a horse. Imagine a top view of the
mushroom-like sound object with the icon of a horse on the top of
it.
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// Realplayer required
//
get it
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sound object "horse" // listen
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"horse" with attribute "echo" and "multivoice"//
listen
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"horse" with attribute "fast" // listen
// the sound is played back fast
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"horse" with attribute "slow" // listen
// the sound is played back slowly
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"horse" with attribute "echo" // listen

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"horse" with attribute "echo", "fast"
and "backwards"// listen
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"horse" with attribute "low" // listen
// here the sound pitch (hight and speed) is lowered
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"horse" with attribute "high" // listen
// here the sound pitch (hight and speed) is increased
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"horse" with attribute "backwards" // listen
// this attribute plays back the sample backwards
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"horse" with attribute "multivoice" // listen
// the sound is played back on three tone levels
at the same time
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"horse" with attribute "magic" // listen
// the "magic" filter adds a special resonance field
to the sound
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/back to menu
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Project
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