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The Soundgarten is a tangible interface that enables children
to create their own sound environment by manipulating physical toy
objects. They can use predefined sound samples, record sound samples
of their environment and modify and arrange the different elements
in sound scenarios, choose volume pitch and apply sound effects.
Soundgarten consists of mushroom-formed items that represent sound
samples. There are small flower- and leave-shaped attributes,
which can be plugged onto the "mushroom" to modify the
sound. A radio-wave microphone embedded in a shuffle-shaped device
can record sound samples when a special recording mushroom is plugged
into it. Last but not least, the "flower-patch", i.e.
the central part of Soundgarten, allows the sounds to be activated
and arranged.
The Soundgarten interface works in combination with software that
runs on any standard personal computer. With a wireless connection
the PC works completely detached from the interface itself and thus
remains invisible to the user. According to the concept of invisible
and embedded computing, the user's attention is centred on the interaction
space and not on the technical details.
Compared to common graphical sound software interfaces, the principle
of Soundgarten has the following advantages:
It involves haptic-tactile senses and spatial reasoning, taking
advantage of basic human skills and therefore enables children,
Illiterates or handicaped to make use of new electronic and digital
technology. Contrary to WIMP (Windows Icons Menu Pointer) Interfaces
Soundgarten allows multi user activity.
The target audience is 3 to 7 year-olds, the recommended age for
beginning a child's musical education.
Full documentation (3.4 MB.pdf)
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/Goals
//to produce tools
for early musical education and training of acoustic perception
//to encourage
collaborative action
//To develop new
approaches in the field of Human Computer Interaction (HCI)
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